FINAL PROJECT: Abstract and Reader's Reponse > A Competitive Guide to Pokemon

ABSTRACT:
Pokémon is a franchise that produces video games and other media based on the games. The games are extremely popular in Japan, but also have a wide player base around the world. While Pokémon games offer a storyline that can be played through alone, the more recent ones have reached for more connectivity, allowing players to link up and battle with other people around the globe. I believe that Pokémon games are a fun, engaging, and cognitively stimulating social activity when played with other people instead of alone. The goal of this guide is to help players transition from in-game play styles to one more appropriate for dealing with human opponents. I will discuss team building options including team composition, typing, natures, abilities, effort values, moves, and held items. This guide will include translations for commonly used terms and abbreviations that are common among the competitive Pokémon community. I will also go into how to use teams in battle against other players with attacking, protecting, boosting, other types of setup, and switching, and how prediction plays an important role in both of these options. Finally, I will discuss how playstyles change over time with introductions of new games to the franchise and point out some commonly used tactics in today’s metagame and how to prepare for them.

READER'S PROFILE: The average users will probably be younger, from their teens to twenties. They will be familiar with Pokémon games, but have only (or mostly) played by themselves, so they are accustomed to winning all the time against computer programmed opponents. They might be overwhelmed by how well other human beings can play Pokémon and lack an intimate knowledge of mechanics and strategies used by professionals.

[Lazy]READER'S RESPONSE: Whoa. I had no idea Pokémon was this complicated. Like, seriously, how did anybody even find out about this stuff? I just wanted to know how my friend always wins when we battle . . . but this is way too much stuff to learn at once. I’m just going to follow this link and copy teams I find online that other people said work really well.
May 6, 2015 | Unregistered CommenterWB
W -- perhaps you can consider a glossary? That might be helpful. In real life, this guide will be digital and full of hyperlinks, to serve that touch-glossary function.

I will share this document with two colleagues who are very interested in gaming, cognition, and knowledge construction. :)

Do not forget to build the case for this social interaction with a brief survey of the literature that studies gamification.
May 7, 2015 | Registered CommenterMarybeth Shea